... to the Tactics game development blog. There's not much content to be posted at the moment, but I'll give a quick description of what Tactics currently is and what it aspires to be.
Tactics is currently a clone of Final Fantasy Tactics. However, it does not intend to keep using these sprites - mainly because I do hope to have the game available for download with the option to compete online versus other players (details have not been fully thought out yet). To prevent another Chrono Resurrection from happening again, game details and screenshots will be kept at a minimum. Once complications have been sorted out, game info should be more freely passed on to the players.
Design philosophies that Tactics follows:
- Little or no grinding
- Playability for people of all skill levels (The game does increase in difficulty, BUT players will be given ample opportunity and guidance to improve their skill prior to such difficulty increases)
- Extremely flexible class/job customization (similar to FFT)
- No fake/synthesized AI enemies that you randomly encounter upon walking to a new town - especially no enemies that seemingly level up as you do. Enemy levels will be determined based on their location relative to the beginning in the game world.
- Creative AI tactics (will need to expand past the FFT designs)
- Finely tuned item costs to ensure items are meaningful and game difficulty is not trivialized by being purchasing all "best" items with enough grinding. Players will have to make sacrifices dealing with what kind of item best matches their play style.
- *Possible* Storyline that does not stretch beyond human reason...
- Meaningful (persistent) online gameplay that does not require hours of your life to make a tiny bit of progression. World maps will be the basis for persistent gameplay, however. More info on that later.
That's it for now... I'll have more details in a bit - maybe a screenshot even!
Edit: Looks like you may be getting an even better sneak peak at Tactics. I've just finished recording a video of the "gameplay" (more like demo). Please excuse the quality, it was recorded at half size to save space. The next video will be recorded at full size.
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